At 10th level, a ninja can become ethereal when using ghost step instead of becoming invisible. Using this ability is a swift action (see Swift Actions and Immediate Actions, page 137) that does not provoke attacks of opportunity. Ghost Step (Su): Starting at 2nd level, a ninja can spend one daily use of her ki power to become invisible for 1 round. See the rogue class feature, page 50 of the Player’s Handbook. Trapfinding (Ex): A ninja can use the Search skill to locate traps with a DC higher than 20, and she can use Disable Device to bypass a trap or disarm magic traps. The extra damage from the sudden strike ability stacks with the extra damage from sneak attack whenever both would apply to the same target. Weapons capable of dealing only nonlethal damage don’t deal extra damage when used as part of a sudden strike. A ninja can’t make a sudden strike while striking the limbs of a creature whose vitals are out of reach.Ī ninja can’t use sudden strike to deliver nonlethal damage. Creatures with concealment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are all immune to sudden strikes. This damage also applies to ranged attacks against targets up to 30 feet away. A ninja can’t use sudden strike when flanking an opponent unless that opponent is denied its Dexterity bonus to AC. This extra damage increases by 1d6 points for every two ninja levels thereafter. Whenever a ninja’s target is denied a Dexterity bonus to Armor Class (whether the target actually has a Dexterity bonus or not), the ninja deals an extra 1d6 points of damage with her attack. Sudden Strike (Ex): If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Each power is described under a separate entry below. Ki powers can be used only if a ninja is wearing no armor and is unencumbered.Īs long as a ninja’s ki pool isn’t empty (that is, as long as she has at least one daily use remaining), she gains a +2 bonus on her Will saves.Ī ninja’s ki powers are ghost step, ki dodge, ghost strike, greater ki dodge, and ghost walk. She can use her ki powers a number of times per day equal to one-half her class level (minimum 1) plus her Wisdom bonus (if any). Ki Power (Su): A ninja can channel her ki to manifest special powers of stealth and mobility. The character loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. These bonuses to AC apply even against touch attacks or when a ninja is flat-footed. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). In addition, a ninja gains a +1 bonus to AC at 5th level. This ability does not stack with the monk’s AC bonus ability (a ninja with levels of monk does not add the bonus twice). When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. Ninjas are not proficient with any type of armor or shield.ĪC Bonus (Ex): A ninja is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. Weapon and Armor Proficiency: Ninjas are proficient with all simple weapons, plus the hand crossbow, kama, kukri, nunchaku, sai, shortbow, short sword, shuriken, and siangham. All of the following are class features of the ninja.
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